Workshop Information - 2019

Opening Keynote: Do you STEAM for a Purpose? Building Bridges to the world, their future and beyond.
Presented by: Brett Moller, St Andrew’s Institute of Learning

Did you know that STEM/STEAM is actually a global focus for schools at present? The well-intentioned desire to see students engaged and exploring these important fields has ended up breaking down our teaching into silos where we're departing from effective, integrated approaches to these subject areas.

Brett will discuss the real the purpose of STEM as a holistic approach to learning through a range of examples from schools globally. He'll explore how putting the ‘A’ in STEAM can bring even more purpose to the classroom with highlights on how the focus on the arts and creativity is but a small fraction of STEAM.

He'll also investigate the power of not just the creative arts, but also the liberal arts and identify important areas such as social justice/how framing STEM projects with a foundational purpose engages students, stretching them to critically think as global citizens and providing pathways to tackle real-world problems.


Measuring the success of any technology program your schools - Implementation and Impact.
Presented by: Brett Moller, St Andrew’s Institute of Learning

Technology programs in schools are expensive to implement and their impact on learning should be closely examined.

This workshop looks at a range of practical strategies to assist schools in evaluating the impact of technology programs on student learning.

Through qualitative and quantitative methods, this workshop will provide participants with tools to help tell important stories of improved student learning. Participants will also have the opportunity to begin developing relevant resources for their specific context.


Keynote: Full STEAM Ahead in your school - Strategic planning to reduce resistance and break down the barriers.
Presented by: David Williams, Catholic Education Sandhurst

This keynote will explore the importance of STEAM-based curriculum and the need for developing transferable skills in both primary and secondary school, tying direct links to industry within a local and global context.

We'll also discuss the importance of building a viable strategic plan and a shared vision to solidify the 'why' and create ‘buy in’, along with resourcing and how to influence key stakeholders in your school/community to open opportunities for you to go ‘full STEAM ahead’ in your school.


The Pen is mightier than the Printer - hands-on workshop with 3D Doodler Pens as a more accessible alternative to 3D Printers.
Presented by: David Williams, Catholic Education Sandhurst

This is a “hands on” workshop exploring the connection between design thinking and the technologies curriculum. We will discuss how 3D pens might be a better choice for schools looking to begin their 3D Printing journey. During this session you will learn how to design and create an 3D object using the 3Doodler Create and 3Doodler Start 3D pens. You will also and how these pens can engage design thinking amongst students in your classroom


Design thinking for Coding - Delivering more to your learners by going beyond just Computer Science.
Presented by: Brett Moller, St Andrew’s Institute of Learning

Schools globally are filled with examples of student entrepreneurs who are designing and developing their own apps and software solutions. Young developers are an exciting prospect for the future, but how can educators assist these students further.

This workshop explores how design thinking provides a powerful framework for an integrated approach to App development and Coding, while providing a resource for teachers who aren’t ‘coders’ to confidently provide a meaningful experience for students.


99 problems but STEAM AIN’T ONE! (Really) Practical ways to achieve Digital Change in your school.
Presented by: David Williams, Catholic Education Sandhurst

David will explore and workshop practical ways to make a digital change and develop a whole school vision with the understanding that there is no ‘I’ in STEAM.


Sowing the Seeds to Creativity with Lego - Making powerful and fun connections with the land.
Presented by: Aimee Snowden, Little Brick Pastoral

Aimee Snowden will introduce her character, the LEGO® Farmer, share how he came about, and the ways in which Little BRICK Pastoral is being used in agricultural education.

She'll share the ways in which the LEGO® Farmer is being used in the classroom to encourage a positive conversation around agriculture, and to showcase the diversity of careers within our agriculture, fisheries and forestry industry. She will also share resources that she has created with industry, as well as workshops, school visits, and excursions.


Build Your Own DigiHub - How we did it and how you can do it too with practical experiences of our tools.
Presented by: Xavier Norden and Judd Porter, Wangaratta West Primary School

Ignite your kinds and create a richer learning environment by BYOD (Building Your Own DigiHub) at your school.

Learn how we did it, what resources we used, what we wouldn’t do again and spend some hands-on time with the tools we chose for our space.


Google Expeditions - Travel the world and take the next step by making your own amazing 360 tours!
Presented by: Maree Timms, Galen Catholic College

Take your students into space, down into the Great Barrier Reef, tour ancient ruins, temples, Egypt, Rome, see the effects of deforestation in Borneo, transport them into scenes of the world wars or even inside trench warfare - all in 40mins!

See how Google Expeditions can transform your student's experiences with these immersive VR tools and learn how to build your own 360 tours.

Beyond this workshop, DTAC even have a kit available for schools to borrow so the world is at your fingertips!


Painting with Light - Using Spheros to create beautiful digital lightscapes for coding with creativity!
Presented by: Melanie Eggins, Education Advantage

In this fun, open-plan session you'll partner up and get hands-on with your very own Sphero! There'll be laughs aplenty as you creatively interact with your robotic paintbrush while building up your own coding skills with basic algorithms.

Sphero goes beyond code by incorporating robotics and technology with collaborative STEAM activities, nurturing students’ imaginations in ways no other education program can. It gives physicality to learning coding and delivers a highly versatile toolset that is unbounded in potential.

Sphero was built for learner progression and is an excellent place to start or further any journey with robotics and coding. It’s approachable for beginners of all ages, yet sophisticated enough for seasoned programmers so presents a huge scope of engagement suitable for any classroom.


Bringing Girls into STEAM - Why should we, how do we and strategies for all adult allies + educators.
Presented by: Melanie Eggins, Education Advantage

This workshop covers ways that adult allies and educators can support young women interested in STEAM fields.

Although most girls express interest in science, technology, engineering, art+design, and mathematics, this doesn’t always translate into career success for young women. This session covers some of the reasons why and offers strategies for adults to support youth who might not otherwise pursue careers in STEAM.


Getting to know our amazing VEX Robotics - The road to World Championships and how we got there.
Presented by: Student VEX Team, Galen Catholic College

Get inspired by VEX Students who have gone on a journey from Regional Victoria with little Robotics and Coding knowledge to make it to the VEX World Championships in Lousiville, USA.

Hear how they led their own leaning and continued to grow and mentor others. The students will also lead you through a basic of programming a VEX IQ Robot using iPads and ModKit. (Grade 5 to 9.)


Building with Bloxels - Creating games to develop imagination, connections and digital literacy.
Presented by: Judd Porter, Wangaratta West Primary School

Have some fun and see how easy it is to make your own arcade game using iPads/tablets!

See how using a Bloxels gameboard and blocks students can become writers, artists, designers and developers of their own arcade based games. It's really easy to create interactive stories to enhance literacy and storytelling for all ages and the opportunities are endless!


Low floor - High ceilings!  Learn foundations to coding with the affordable BBC Micro:Bit Computer.
Presented by: Celia Coffa, University of Adelaide

The BBC Micro:bit is a versatile, inexpensive programmable circuit board which can be coded using both visual and general purpose programming languages, to develop real-world applications.

During this hands-on workshop participants will be provided an introduction to basic programming concepts to explore how to control outputs (buzzer and lights) with different inputs. (Including buttons, switches and sensors!) The workshop will focus on visual programming however all tasks can be transferred to Python and Java.

We will also introduce participants to the free online resources (Professional learning and online courses) provided by the CSER Project from the University of Adelaide.


In2Science - How we are connecting regional students with university mentors using digital technologies.
Presented by: Galen Students, Galen Catholic College

Hear first hand how In2Science has changed the outlook of regional students.

Galen students will tell of their experiences and learning through the program, explain how it works and even connect you with a mentor during the workshop.

Students are able to have informal chats about Uni life, subjects, living away from home, get help with homework, or just get inspired to study sciences at University. In2Science is a free 10-week program, where regional students are linked with an e-mentor who is currently studying Science/Maths at university (Secondary).


Creating portable Makerspaces on a tight budget - learn about Protostorming and why it works!
Presented by: Sue Synnot and Jody Vlahandreas, Cathedral College Wangaratta

What is a Makerspace and what do you do with it?

We will take you through Protostorming (a hands-on process using quick thinking and simple materials to rapidly create simple STEM models and activities) and then Makerspaces which are great for students STEM-based explorations.

We will introduce some different types of maker-style activities and spaces that can also be created in your schools or libraries.


STEMX Academy - Reflection from StemX Alumni and application. It will change the way you teach!
Presented by: Sue Synnot and Jody Vlahandreas, Cathedral College Wangaratta

The STEM X Academy is a five-day residential teacher professional learning program open to Australian teachers across all sectors and levels of experience. Last held in Canberra from 7-12 January 2018, the STEM X Academy is run by a partnership of the Australian Science Teachers Association (ASTA), Questacon and CSIRO.

Both Jody and Sue are STEM X Alumni who want to share their experience and encourage you to apply.

It doesn’t matter if you have been in the classroom one year or twenty, if you come from a rural/remote area or an urban area – STEM X does something else no other program does.

Rather than providing you with a package of resources to use in the classroom, STEM X helps you to acquire the skills and confidence to design, develop and implement your own STEM-based teaching resources.